The session resumes immediately after Trellen tasks the party with rescuing Maya, though we immediately fast forward several hours as we spend time planning the jailbreak (we did this planning between sessions).
Our investigation revealed several things:
- Maya was being held by the regular Station Security because the imperials didn’t yet have a secure holding area onboard.
- The largest holding facility is across from docking bay Grey 1, which is where Maya is apparently being held.
- The imperials are completely autonomous and generally are in the process of seizing power throughout the station; many members of the station security don’t like this.
- Most of the station security, including Security Chief Branson, are human.
- In the evening/night (the station is geosynchronous) there are the fewest guards in the holding facilities.
- None of the guards are know for being susceptible to bribes.
- Station security doesn’t hire temporary help; hiring is thorough and slow and if they absolutely need shorter term aid they’ll ask the imperials.
- The imperials patrol the promenade level in pairs, and the lower levels in groups of 4-6.
Since we didn’t want to directly harm station security, we elected to attempt to deceive station security. To do this, we planned to acquire a Stormtrooper uniform for Syub and then have Syub bring Ashla in as a prisoner; GU1-CH1 was to accompany us as an interrogation droid. Once we were in and found Maya, the plan was to stage a breakout for Maya and Ashla and have Syub “pursue” and “call other imperial support” if necessary so station security didn’t get involved.
Since the imperials patrols were smaller on the promenade, we elected to try to ambush a patrol there. We found an abandoned storefront and broke in, planning to lure a Stormtrooper patrol there so we could engage in what we hoped was a discreet fashion. Ashla and GU1-CH1 disagreed about who should bait the troopers in (GU1-CH1 was already wanted, but Ashla would more easily attract attention) and while the group was hanging around, a station security guard came by to check things out. The party hid, but Syub was spotted when the guard entered. Ashla snuck around and swiftly stunned him unconscious while GU1-CH1 closed the door. We frisked the guard, only finding his encoded badge to be worth taking; we left him tied up in the abandoned shop.
We then made a trip to Grey 1 and debated whether we could do the jailbreak without a trooper outfit since we had a station guard badge (GU1-CH1 talked to an ATM, which wasn’t any help). We wasted some time debating there, and continuing to disagree about who should serve as bait. Ultimately, Ashla related and agreed he’d serve as a better attraction, but the group decided to head down to the lower levels to ambush an imperial patrol there. When a guard came looking for his partner (presumably the guy we left tied up in the shop), we the Grey 1 area and headed down to the lower levels.
In the lower levels, we picked out a space in a shadier area, scavenged some boxes and crates to hide us, and set up to ambush one of the smaller patrols. Shortly thereafter, a group of 4 Stormtrooper recruits came along. Syub opened the ambush be literally shooting one troopers head off. Ashla opened fire and riddled another with scorching holes. The troopers returned fire; GU1-CH1 was hit by a luckly blaster bolt and Syub took a bit of frag in his leg. Attempting to preserve some of the armor and effectively subdue the two remaining troopers, Ashla and GU1-CH1 charged one who was dropped by a brutal slash to the leg. Adept use of a stun baton dropped the final trooper.
After dragging the bodies into an alley, we dressed Syub up in trooper garb (borrowing some leg gear to replace the gashed pieces), looted the other trooper bodies (each acquiring the contents of a Stormtrooper belt basically), disposed of the bodies, and then headed up to see Maya.
We entered the Station Security post as planned — Ashla was bound and lead as a prisoner, GU1-CH1 was accompanying as an “interrogation droid” and Syub was in charge. Upon entering, Syub explained the situation to the guard at the desk (which seemed to be unnecessary) and we were permitted back to the holding cells. Ashla was placed in one while GU1-CH1 entered to see Maya. Maya was supremely confused by what was going on (this was mitigated somewhat by Syub revealing he wasn’t an actual Stormtrooper) and unfortunately still grievously injured from her capture. It was apparent she wouldn’t be able to just run out as the original plan called for.
Ashla was released to join the group in Maya’s cell to formulate a new plan for the escape. Unfamiliar with the layout of the security post, the group opened the cell at the end of the row and found a very confused and drunken Wookie inside. Ashla tried to enlist his help in the jailbreak, but he wasn’t very coherent and decided to simply remain until his drunk-tank time was up. The group then decided to simply leave as they game in; Syub would lead the prisoners under some pretense and we’d continue to assume the Stormtrooper ruse would hold. On the way out, Syub again explained things more than was necessary to the guard, signed something, and then we were free.
We headed down to the lower levels, contacted Trellen, told him to bring a doctor, and arranged a meeting. Again there was much confusion about the appearance of a Stormtrooper, but Syub wasn’t killed on the spot and we cleared things up. Maya received treatment and told us that she was supposed to meet a “Switch” at unit V14 in the quarantine zone and since she couldn’t do that now, we should. So, our plan is to head that way next and see what this “Switch” is about.